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Post by eraizaa on May 10, 2009 23:15:46 GMT -5
I got Permission from Jack to use his format. Once this encyclopedia is complete, I'll post it on PE2K.
If you noticed I skipped something, and I will, it's because I don't know or I'm not sure how to fill that section. Feel free to reply this thread with help and suggestions.
*Quick Links to the rest of the Encyclopedia go here*
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Post by eraizaa on May 10, 2009 23:17:34 GMT -5
*List of Rangers and Links to out of the website Info and other Tools go here*
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Post by eraizaa on May 10, 2009 23:19:24 GMT -5
------------- Damage Equation------------- Well, there isn't one really, but anyway... It's the Ranger's job to determine how much damage an attack does, what effects it delivered (if any), and even if the attack hit or not. How is this done? Well, it depends on the quality of your posts. The Ranger will judge your post and determine a fair outcome for it. ------------- Post Quality------------- The quality of the posts may be determined by countless factors. However, they can be summarized in the following: 1-Realism: Could the attack actually happen? Is the Pokemon Healthy enough to be able to do what you asked? Is your Pokemon the kind to act like that? If the answer is no, then you can't expect to do heavy damage. Also, it is possible to dodge attacks even if they have 100% accuracy because on anime style the Pokemon aren't stuck face to face with each other; they can actually move. 2-Practicality: Since this is anime style, you will be facing different terrains, weathers, and evironments which could easily alter an attack's quality. For example: using Quick Attack on a muddy terrain will probably end up badly; using Vine Whip on a Lapras's shell will probably do less damage than using it on any of Lapras's softer spots. One must pay attention to detail and try to use as much as the surroundings as possible in your favor. 3-Base Power (BP): Yes, base power. If two posts have the same quality, but in one you are using Vacuum Wave (40 BP, Special, Fighting) and in the other you are using Aura Sphere (90 BP, Special, Fighting), the one with Aura Sphere will obviously do more damage. 4-Power Points (PP): No, we don't count Power Points as the number of times you can use a move in anime style. Power Points will just be a guide that states how hard it is to perform a move. Attacks with LOW PP are HARDER to perform while attacks with HIGH PP are EASIER to perform. 5-Creativity: A wild Pokemon may be wild, but they could be smart enough to just step a side if your Pokemon charges at them with a Headbutt. Still, let's say you told your Pokemon to use Sweet Scent while it ran and then jump, spin, and land the Headbutt. The wild Pokemon will probably be caught off guard and not be able to dodge. Get creative with your attacks, do combos, try something new. You never know what benefits you might get from it. Still, don't get too complicated. Pokemon in anime style aren't computers, so if you get too complicated for them, they might just stare at you in confusion or get mad depending on their personality. ------------- Type Chart------------- This is a chart for which Pokémon types are strongest/weakest against other types. Note: You must be aware that depending on the quality of your posts, type advantages and disadvantages MIGHT be ignored. ------------------- Status Conditions------------------- BurnThe Pokemon will get a burn which will hurt the Pokemon thus affecting its performance depending on the location and severity of the burn. FrozenA Frozen Pokémon can't move unless it uses a Flame Wheel, Sacred Fire, or a strong move that might help it struggle out of the ice. It will thaw eventually and the ice sorrounding it will provide protection for some moves, although it is prefered for the Pokemon to be healed or switched out. Using fire moves on a frozen Pokemon will thaw it out. ParalyzeA Paralyzed Pokémon's speed is lowered dramatically as it stings for the Pokemon to move to the point where it might not move at all. PoisonA Poisoned Pokémon's health will decrease with time as will the Pokemon's performance. Poison and Steel type Pokemon can never be poisoned. ToxicAn intoxicated Pokemon's is actually severely sick. It'll get a fever, its health will decrease dramatically as the battle progresses as will the Pokemon's performance to the point where it might get confused and eventually faint. Poison and Steel type Pokemon can never be intoxicated. Poisoned status condition gets overwritten by Toxic. SleepA sleeping Pokemon will not move unless it's using Snore, Sleep Talk, or unless the Pokemon can move naturally in its sleep. It'll eventually wake up. ConfuseA Confused Pokémon might attack the wrong target, use the wrong moves, act randomly, hit itself against something, or there's the chance that it might obey. Confusion does wear off or it can also be cured by returning the Pokemon to its Pokeball (or Parkball) AttractAn attracted Pokémon might refuse to attack the target and it'll probably act nicely towards the target depending on its nature. A Pokemon can only Attract, or be attracted, by its opposite gender, Ditto, or genderless Pokemon of the same type. *A Pokémon can be Confused, Attracted and any two between Frozen, Sleep, Burn, Poison, Toxic, or Paralyzed. A Pokémon can only be affected by Frozen, Sleep, Burn, Poison, Toxic, and Paralyze two at a time. Note that Toxic will overwrite Poison so it will still be one condition.
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Post by eraizaa on May 10, 2009 23:22:38 GMT -5
------------- Natures -------------
Natures will not alter your Pokemon's stats. These are simply guidelines to help you role play your Pokemon's personality as it will have an effect on their performance.
Adamant- (Stubborn) This Pokémon is immune to persuasion. It'll be likely to ignore Encore, Taunt, Follow Me, Covet, Attract, Captivate, and moves of that sort. In fact, it might make this Pokémon more determined if someone uses those moves on it. Still, if it does fall for one of those moves, then those moves will be especially effective on this Pokémon. It probably won't admit it's under an attack's effect and will willingly let itself deeper into the said effect. It's also likely to ignore the trainer if the Pokémon feels the trainer's suggestion isn't the best (this could be a possible penalty if the member's post requires one). This Pokémon isn't a good team player. It really hates using added moves except for BMs.
Bashful- (Silent and Reserved) This Pokémon will usually obey unless it feels bad for some reason. Either way, it won’t show emotions or complain. However, when disobeying, all this Pokémon will do is retreat or sit there and do nothing. It’s an excellent team player and nice for making combos. It might have preference when using its level up moves or added moves, but it won’t let you know what it is. Whether it prefers using one or the other is secretly randomized by the Ranger and the member should just pay attention to the way the Pokémon behaves. This could make for a good bonus if the trainer notices or a penalty if the trainer doesn’t get it after a few tries.
Bold- (Show off) This Pokémon should be more prone to give everything it’s got, not be afraid of anything, and be risking/accident prone. It might also be likely to run towards incoming attacks to dodge at the last second and strike the opponent head one, so, it will not be as likely to dodge. This kind of Pokémon should be a bit more creative when using dangerous surroundings because it has a need to show that it's brave and daring. It doesn’t mind using its level up moves or BMs, but it loves using the added ones.
Brave- (Courageous) This Pokémon won't be easily intimidated and won't back away from a fight. However, it's not necessarily daring. Just because it's brave it doesn't mean it's dumb or accident prone. However, this Pokémon might have a bit of conflict when its partner or its trainer cowards or if they don't believe in this Pokémon’s capabilities. It doesn’t have preference when using its level up moves or added moves.
Calm- (Peaceful and Serene) This Pokémon prefers to dodge moves, and attack, dodge, and attack, and so on. It also pays attention to strike in a way were it would cause the most effect. Note this Pokémon will ignore Taunt and is really likely to not fall under the effects of Outrage, Rage, Thrash, and Petal dance. It’s a good team playing and nice for making combos. This Pokémon doesn’t have preference when using its level up moves or added moves, although it prefers to not have to make direct contact.
Careful- (Cautious and Wise) This Pokémon likes to play it defense and, if possible, wait out the battle. It’s a master of defensive moves, healing moves, or any move that hinders the target’s attack. It enjoys playing Ninja with the surroundings. This Pokémon doesn’t like attacking the opponent unless it’s using moves to decrease the target’s power or moves to inflict a status condition. However, it won’t question using damaging moves once it feels safe enough to attack. This Pokémon really dislikes using added damaging moves, including BMs, but it has no problem with its own level up moves and added non-damaging moves.
Docile- (Silent and Obedient) This Pokémon would never disobey its trainer and will try to please him/her even when if its health won't allow it. This Pokémon’s trainer should be considerate and more aware of his/her Pokémon’s health as it may get itself KO'd while trying to obey. Rangers should be very strick on a trainer using this Pokemon. Still, it is good for making complex combos. It doesn’t have preference when using its level up moves or added moves.
Gentle- (Peaceful and Kind) This Pokémon prefers to dodge moves, and attack, dodge, and attack, and so on. It’s fully aware that the enemy Pokémon is meant to be captured so it will try its best to not deliver a KO. Note this Pokémon might ignore Taunt and has a slight chance of not falling under the effects of Outrage, Thrash, and Petal dance. It’s an excellent team playing and nice for making combos. This Pokémon prefers move with less than 100 of base power.
Hardy- (Courageous and Daring) This Pokémon should be more prone to give everything it’s got and not be afraid of anything. It might also be likely to run towards incoming attacks to use those attacks to its advantage somehow so it might be a bit less likely to dodge. This kind of Pokémon should be a bit more creative when using surroundings due to its daring nature. It doesn’t have preference when using its level up moves or added moves.
Hasty- (Impatient) This Pokémon prefers straight forward battling and will tend to act on its own if the trainer commands more than one non-damaging move. It prefers to attack head on rather than from the distance and it’s very vengeful on anyone who either hurt it or delayed it. It’ll fall blindly for any Taunts but will ignore completely any Encore on a non-damaging move. This Pokémon does require to be praised by the trainer for a job well done. It prefers to use level up moves and BMs. It has nothing against added moves, but having it do a level up move instead of an added one is a plausible penalty if one is needed.
Impish- (Mischievous) This Pokémon will get bored and ignore the trainer if the trainer's commands tend to be too straight forward. This Pokémon likes to do really complex combos and loves doing tricky moves. It easily masters non-damaging moves other than Attract, Captivate, Encore, and Charm, and it won't give its all when doing damaging moves unless it feels that it’s about to give the last blow. It loves the idea of placing the target in an embarrassing scenario. This member should get a good bonus for placing traps or making pranks; suggesting these to the Pokémon should also make it snap out of Taunts and Encores. It doesn’t have preference when using its level up moves or added moves, but rather non-damaging moves over damaging ones.
Jolly- (Happy and High Spirited) This Pokémon is very optimistic and seems to enjoy almost everything. It believes in itself and in others so it’s a perfect team player. It’ll be delighted to use team moves or to do something for others. It’s a master of charming moves (Attract, Captivate, Charm, Tickle, etc) and it’s hard for to bring this Pokémon’s spirit down. However, this Pokémon might be really sensitive to what its own trainer has to say. It doesn’t require cheering, but cheering for it wouldn’t hurt either. This Pokémon is likely to make friends with the wild Pokémon, even while in battle, so having the trainer ask his/her Pokémon to act nicely might increase the chances of a capture very slightly, but it should also decrease the chance of a wild Pokémon to run away. This Pokémon tends to be very aware of others’ capabilities so it’s very unlikely for it to KO a wild Pokémon. It doesn’t have preference when using its level up moves or added moves.
Lax- (Lazy, Doesn't feel anxiety or worry) This Pokémon isn't good for making combos. It'll probably just do the first attack it’s told if it thinks the combo is too complex for it. It'll be very unlikely to fall for Encore, Taunt, Follow Me, Covet, Captivate, Attract and moves of that sort. Sleep moves will work well on this Pokémon. It won't give its best all the time as it's not that motivated. It'll respond better if the trainer offers a reward for a job well done. Be warned, this Pokémon is completely vengeful about having its rest and relaxation be disturbed. It'll act viciously to whatever or whoever is responsible for disturbing it. It really hates to use added moves except for BMs.
Lonely- (Sad without companionship) This Pokémon requires support from its trainer. It's likely to do better if the trainer cheers for it and to careless if the trainer remains silent. It should do great in when teamed with another Pokémon and give it all when helped by a team move such as Helping Hand, Acupressure, Follow Me, etc. It should refuse to battle if somehow it feels betrayed by its partner or trainer. It prefers using its level up moves rather than the added ones, but it will attempt one or two added moves in a battle.
Mild- (Peaceful and Easy-going) This Pokémon’s level of obedience is very good, although it will dramatically drop if the trainer acts harshly in anyway, including towards the opponent. It loves to get encouraged by the trainer, but it tends to be afraid hurting the target too bad. This Pokémon does perform combos excellently and is compatible to team with any other nature. It doesn’t have preference when using its level up moves or added moves.
Modest- (Humble and Moderate) This Pokémon will refuse to do Contest Styled battling. It prefers everything simple and well balanced. It likes battles to have little to no tricks and to use mainly level up moves and BMs.
Naïve- (Inexperienced and Trusting) This Pokémon is usually obedient, but it’s not so good at making combos. When commanded to do combos, it might skip the non-damaging moves or any move in the combo the Pokémon doesn’t really see the point in using. However, it’s perfect for 2on2 battles as it’ll play along with whatever its partner starts. Also, this Pokémon will hardly ever fall for Taunt, Covet, Attract, Encore, Charm, Captivate, Fake Tears, and moves of the sort as it doesn’t get them. On top of that, even when sick or tired, this Pokémon will give it its best shot as it’ll still expect its moves to be at full power; the trainer should stop the Pokémon from doing this however. This Pokémon requires lots of encouragement and coaching from its trainer because at times it might even forget it’s in a battle or will allow the opponent to get too close as it tends to not expect attacks. It prefers using BMs, but it doesn’t have preference when using its level up moves or other added moves. However, it might not perform the other added ones as well as BMs or level up moves.
Naughty- (Badly Behave and Mildly Indecent) This Pokémon will be prone to disobey the trainer (as a penalty) or it will aim at the target's face, behind, and possibly at the target's mouth if it's opened. The trainer could get creative by treating this Pokémon as a child and/or using reversed psychology on it. This Pokémon might be hard to deal with, so Rangers should go easy on a trainer using one. It doesn’t have preference when using its level up moves or added moves.
Quiet- (Silent and Shy) This Pokémon won't dare show off and it doesn't do combos at all. It prefers to attack from the distance, but it won’t panic when facing an incoming Pokémon; it’ll rather flinch, use Teleport, use a move that’s altered if the user is attacked (Counter, Destiny Bond, Avalanche, etc.), or on rare occasions it might use Roar or Whirlwind. The trainer must keep this Pokémon on its toes to keep that from happening, however, if it happens, the Pokémon will accept that fact that it must do battle in these conditions. One thing to note about Quiet Pokémon is that they are always paying attention to everything and are really focused during the battle. They will study the opposing Pokémon and tend to always aim at whatever seems to be the Pokémon’s weak spot (“It’s always the quiet ones”). Still, when attacking from the distance, this Pokémon is extremely cautious and is very likely to dodge most attacks. It does not like company but it won’t complain about it either and might do well when partnered. It doesn’t enjoy using added moves including BMs.
Quirky- (Eccentric, Original, and Unpredictable) This Pokémon loves using moves such as Metronome, Sleep Talk, and Assist. It’s very dedicated when it comes to using moves that have no STAB bonus. It’ll always try do something odd when attacking, usually involving the weather and the surroundings; something that a normal Pokémon wouldn’t do in a battle, but make no mistake, this Pokémon is fully aware of what’s going on, usually, and is likely to dodge incoming attacks. The enemy Pokémon is usually caught off guard by this Pokémon’s weird ways. Also, as you might have guessed, this Pokémon prefers to use added moves, including BMs, and dislikes using level up moves.
Relaxed- (Does not feel anxiety or worry) This Pokémon isn't good for making complex combos. It'll probably just do the first attack it’s told if it thinks the combo is too complex for it. It'll be very unlikely to fall for Encore, Taunt, Follow Me, Covet, Captivate and moves of that sort (except maybe Attract). It will also be likely to ignore Worry Seed. The Pokémon will ignore the trainer if the trainer puts too much pressure on it. It doesn’t have preference when using its level up moves or added moves.
Rash- (Impulsive and Reckless) This Pokémon prefers straight forward battling and will act on its own if the trainer commands a non-damaging move. It prefers to attack head on rather than from the distance and it’s very determined to knock out its target; the trainer must be ready with a Pokémon as he/she won’t get a chance to capture the target Pokémon if it does get KO’d. It’ll fall blindly for any Taunts since it’s basically self-taunted to begin with, but will ignore completely any Encore on a non-damaging move. This Pokémon does not require cheering or praises of any kind. It prefers to use level up moves and BMs. It has nothing against added moves, but having it do a level up move instead of an added one is a plausible penalty if one is needed.
Sassy- (Lively, Stylish, and Disrespectful) This Pokémon just loves to strut and it demands Contest Styled battling. It craves attention and is a master of moves like Fake Tears, Charm, Attract, and Captivate. If this Pokémon doesn’t think the trainer is helping it to show off while battling, it might just stand there and strike a pose. Still, wild Pokémon are likely to become puzzled and get caught completely off guard when facing a Pokémon like this one. It's a bad team player unless the partner helps to make this Pokemon look better, but it's excelent for making complex combos. This Pokemon has no preference when using its level up moves or added moves.
Serious- (Dedicated, Humorless) This Pokémon will always obey if the trainer acts serious as well. With this Pokémon, it’s better for it and the trainer to be on the same page at all times as it might become puzzled if the trainer suggests something it doesn’t expect. This Pokémon doesn’t like overdoing anything but it will always give its best. Since this Pokémon is completely self-aware, it won’t try to do anything it can’t do and it will become mad if the trainer insists on something it doesn’t want to do. This Pokémon is likely to ignore Attract, Captivate, Charm, and Encore, plus it’s really likely to ignore the secondary effects of Outrage, Thrash, and Petal Dance. Its ability to be a team player depends on how compatible it is with the partner’s personality. It doesn't have a preference when it comes to added moves or level up moves.
Timid- (Shy) This Pokémon won't dare show off and it doesn't do combos at all. It prefers to attack from the distance. It'll probably panic and attack an incoming Pokémon with more force than if the target were further away. However, this Pokémon is extremely cautious and is very likely to dodge most attacks. Since this Pokémon doesn't like battling much, it'll perform moves that'll get it outside of battle (Baton Pass, Explosion/Selfdestruc, Memento, U-turn, etc) better than any other moves. It's a plausible penalty for this Pokémon to use moves like those if it gets too scared. This Pokémon does not like company and won’t do well when partnered. It doesn’t enjoy using added moves including BMs.
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Post by eraizaa on May 10, 2009 23:24:53 GMT -5
Pokémon Abilities [?-means that it's an unconfirmed guess and might require ideas] [*-means that it needs ideas] [!- means that it has been confirmed in the anime]
Adaptability - Move matching the user's type will be more powerful and better performed. ?
Aftermath- When knocked out by physical contact, the user lets out a spiritual force or strong acid that hurts the opponent. ?
Air Lock - Weather becomes normal and stays normal in this Pokemon's presence. ?
Anger Point - When hit on a weak spot, Pokemon will become angry and strike with greater force than normal. ?
Anticipation - This Pokemon can feel danger coming its way. ?
Arena Trap - This Pokemon creates a Sand Tomb as it engages in battle. ?
Battle Armor - This Pokemon's armor decreases damage and has no weak spots. ?
Blaze - Fire moves gain more power when the Pokémon is at 33% HP or lower. !
Chlorophyll - Doubles SPEED when the Sun is strong. This is not a stat boost. If the sunlight ends or a new weather condition is brought into play, the Pokémon's Speed returns to normal.
Clear Body - This ability blocks any reduction of the Pokémon's stats by the enemy. For instance, Pokémon with Clear Body are immune to Intimidate, but still receive the +2 Attack from Swagger. This does not prevent the -Speed from Curse, the -Attack and -Defense from Superpower, or any other stat loss caused by the user. It also does not block the effects of Heart Swap, Guard Swap, or Power Swap.
Cloud Nine - While Pokémon with Cloud Nine are out, the effects of weather are temporarily disabled even though the current weather is not changed to normal. ?
Color Change - User Pokémon's type changes to the type of the last attack that hit it. *
Compoundeyes - This Pokemon's site is a lot better than other Pokemon. *
Cute Charm - This Pokemon's natural beauty/cuteness may cause the opponent to become attracted. *
Damp - Prevents the use of Explosion and Self-Destruct. *
Download - Attack increases when Enemy Pokemon's Defense is lower than it's Spec. Defense. Spec. Attack increases when Enemy Pokemon's Special Defense is lower than it's Defense. If the stats are the same, the higher offensive stat of the Pokémon who activated this ability becomes higher on this Pokemon. *
Drizzle - It rains when this Pokemon engages in battle.
Drought - The sunlight becomes strong when this Pokemon engages in battle.
Dry Skin - This Pokemon is refreshed by rain and water, but it can't stand heat or strong sunlight.
Early Bird - This Pokemon may wake up faster than other Pokemon.
Effect Spore - This Pokemon releases spores when hit. These may Poison, Sleep, or Paralize anyone who inhales them. ?
Filter - Super Effective attacks do 25% damage. *
Flame Body - This Pokemon's body has natural flames that may burn whoever comes in contact with them. The Pokemon's flames only burn those the Pokemon chooses. These flames can be frozen however. !
Flash Fire - Prevents damage from Fire attacks. When hit by a fire attack, User Pokémon’s Fire moves become stronger. !
Flower Gift - User and ally Pokemon's Attack and Spec. Defense become stronger when the sunlight is strong.
Forecast - Changes type depending on the weather. Does not activate on Sandstorms. !
Forewarn - The Pokemon may sence what might happen next. ?
Frisk - This Pokemon will be very attentive to detail. ?
Gluttony - User Pokemon eats Berries when HP is lower than 75%. *
Guts - This Pokemon will hustle more when suffering from a status condition. ?
Heatproof - Receive half damage from Fire attacks and Burn damage.
Honey Gather - The Pokemon can make Honey when out of the Pokemon. Honey can be used as bait. ?
Huge Power - This Pokemon will strike a lot harder unless the target copies this ability. *
Hustle - This Pokemon will try its best to strike and strike hard when using physical attacks. It won't pay much attention to details when doing so. ?
Hydration - Cures Status conditions during the rain.
Hyper Cutter - ATTACK cannot be lowered. *
Ice Body - Slowly recovers health during hail or snow.
Illuminate - The Pokemon may create light. This light might attract curious Pokemon to the scene. ?
Immunity - Pokemon can't be poisoned or intoxicated.
Inner Focus - Prevents Flinching.
Insomnia - Prevents SLEEP.
Intimidate - This Pokemon's behavior or appearance may cause opponents to hesitate to attack. ?
Iron Fist - "Punch" attacks are stronger than usual.
Keen Eye - Prevents ACCURACY loss. *
Klutz - This Pokemon may drop held items and act a bit uncoordinated. ?
Leaf Guard - Prevents Status conditions during strong sunlight.
Levitate - This Pokemon may float or fly depending on the species. !
Lightningrod - User Pokémon always gets hit by Electric moves in combat. !
Limber - This Pokemon is very flexible and can not be paralized.
Liquid Ooze - Causes damage to attacker when User Pokémon is Leeched or Drained.
Magic Guard - Only attacks do damage. (ex. Leech Seed won't zap health.)
Magma Armor - This Pokemon's body generates heat and prevents FROZEN status. ?
Magnet Pull - This Pokemon has magnetism that may prevent Steel types from escaping/switching. ?
Marvel Scale - DEFENSE raises when suffering from a status condition.
Minus - SPECIAL ATTACK raises when a Pokémon with Plus ability is on the field.
Mold Breaker - Enemy Pokemon's abilities for preventing or reducing damage and effects from this Pokemon's attacks is ignored. Intimidate may still work. !
Motor Drive - User absorbs electricity to increase its own speed while preventing damage and effects from electric moves.
Natural Cure - Status conditions are healed when User Pokémon is switched from battle. *
No Guard - This Pokemon will always battle as close to the opponent as possible to maximize accuracy and even be able to walk about Protect and Detect from time to time. (Certain Pokemon may not apply this ability due to their nature) ?
Normalize - User Pokemon attack types become Normal Type.
Oblivious - Prevents ATTRACT.
Overgrow - Grass moves' power increases when User Pokémon is at 33% HP or lower. !
Own Tempo - Prevents CONFUSE status.
Pickup - This Pokemon has a nack for finding items on the ground. !
Plus - SPECIAL ATTACK raises 1.5x when a Pokémon with Minus ability is on the field.
Poison Heal - This Pokemon gains health intead of losing it when poisoned or intoxicated. ?
Poison Point - This Pokemon has certain spots in its body that will poison the opponent on contact.
Pressure - When hit by a move, opponents PP for that move decreases by 2. **********
Pure Power - This Pokemon natually has more strenght than what it appears to have.
Quick Feet - Double User Pokemon's Speed while under a Status condition. It will not slow down when under the paralized condition unless the condition makes it stop completely.
Rain Dish - The Pokemon will gather rain water to heal itself.
Reckless - Pokemon will try to hit hard regardless of the consequences.
Rivalry - The Pokemon will try its best to get rid of other Pokemon of the same gender, but it will be shy when facing Pokemon of the opposite gender. ?
Rock Head - Prevents recoil damage. !
Rough Skin - This Pokemon can make its skin rough during battle to hurt anyone who makes contact. It can make its own skin smooth as it pleases. !
Run Away - This Pokemon's speed increase when fleeing from battle. ?
Sand Stream - This Pokemon creates a sandstorm when it engages in battle.
Sand Veil - This Pokemon is hard to see during a sandstorm.
Scrappy - Enemy Ghost Pokemon can be hit by Normal and Fighting Type attacks.
Serene Grace - Doubles the chance for additional effects of this Pokemon's attacks.
Shadow Tag - Enemy Pokémon cannot escape or switch. (Requires contact on anime?)
Shed Skin - The Pokemon may shed its skin a bit to remove special conditions.
Shell Armor - This Pokemon's armor decreases damage and has no weak spots. ?
Shield Dust - This Pokemon creates a dust when being attack that slightly reduces the power of incomming attacks and negates either effect. ?
Simple - Doubles all Stat boosts.
Skill Link - Multiple attacks always attempt to his max number times. This Pokemon is very good with these kinds of attacks.
Slow Start - Speed and Attack are halved the first 5 turns.
Sniper - Always tries to inspect the target for weak spots and attempts to hit them harder than usual.
Snow Cloak - This Pokemon is hard to see during hail or snow.
Snow Warning - This Pokemon creates a snow storm when engaging in battle.
Solar Power - This Pokemon grows slightly during strong sunlight. The growth increases this Pokemon's special attack but it also hurts it. !
Solid Rock - This Pokemon is hard decreasing super effective moves's damage by 25%
Soundproof - Immune to Sound attacks. !
Speed Boost - This Pokemon becomes faster as it keeps moving. ?
Stall - This Pokemon is patient and it always waits for the target to move first. (Certain Pokemon can not have this ability due to their nature)
Static - The Pokemon may discharge electricity when touched. This electricity will paralize the opponent. !
Steadfast - If this Pokemon becomes flinched, it'll try its best to make up for the time it lost. ?
Stench - This Pokemon's odor will bother all Pokemon who can smell it or who aren't used to that smell. Useful during battle, but it will also repel wild Pokemon. !
Sticky Hold - This Pokemon is sticky and it'll be hard to take its item.
Storm Drain - This Pokemon may draw all Water type attacks to itself. !
Sturdy - Prevents One-Hit KO attacks
Suction Cups - This Pokemon has suction cups which it may use to hang on to anything including the ground.
Super Luck - This Pokemon is just lucky. ?
Swarm - Bug moves' power increases when User Pokémon is at 33% HP or lower.
Swift Swim - Speed doubles during the rain. !
Synchronize - When User Pokémon becomes POISON, PARALYZE, or BURN, so does the Enemy Pokémon.
Tangled Feet - This Pokemon moves unpredictably when CONFUSED, making itself harder to hit. ?
Technician - This Pokemon is an expert when it comes to using moves with low power. ?
Thick Fat - Damage from Fire/Ice moves does half damage.
Tinted Lens - Not Very Effective attacks do Double damage.
Torrent - Water moves' power increases when User Pokémon is at 33% HP or lower.
Trace - Copies the ability of Enemy Pokémon.
Truant - This Pokemon's Nature becomes Lax as long as it has this ability. !
Unaware - Ignores Enemy Pokemon's Stat boosts. (except for speed)
Unburden - This Pokemon's speed doubles after it has lost its hold item.
Vital Spirit - Prevents SLEEP status. !
Volt Absorb - When hit by an Electric attack, User Pokémon will absorb it and regain health instead of recieving damage or effects. !
Water Absorb - When hit by a Water attack, Pokémon will heal damage instead of becoming hurt.
Water Veil - Prevents BURN status.
White Smoke - Prevents Enemy Pokémon from lowering User Pokémon's Stats.
Wonder Guard - Immune to all damaging attacks that are not Super Effective. !
*Fields go here along with explanation...I think...*
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Post by eraizaa on May 10, 2009 23:32:20 GMT -5
------------- Anime Realism -------------
These are some fun facts that are not applied in the video games but that both Rangers and Trainers must be aware of as they will apply to the National Park:
-Grass types lose their resistance to electricity if they are not touching the floor.
-Grass types become immune to electricity when grasping onto the floor.
-Using a physical Steel type move on the floor will give temporary immunity to electricity for the duration of the attack.
-Some Pokemon can fly or levitate without being flying types or having Levitate ability, so they are not affected by most ground type moves.
-Some Pokemon can feel vibrations or sence presences.
-Some Pokemon have natural poisons or stinks not mentioned in the games.
-Many Poison type moves are flamable.
-If Pokemon other than Cubone and Marowak attempt a bone related move, the bone materializes in the Pokemon's hand for the duration of the attack.
-Sun related moves will work just as well with the Moon.
-Being wet eliminates ground type's immunity to electric attacks.
------------- Anime Styles Moves -------------
Here are some moves that are very different on the anime than on the video games:
Astonish: It's not a Physical move and it doesn't require contact. The user just shouts in a frightning ghostly way while its face just morphs, stretches, darkens, and overall it becomes so scary the opponent flinches.
Barrier: Creates an invisible wall that shiels the user. However, the wall will remain in place, so it doesn't protect the user if the attack goes around the wall or if the user moves from behind the wall's protection. The wall doesn't disappear until the user faints though.
Detect: It doesn't creat a barrier. The Pokemon just sences the opponent's attack and dodges it.
Disable: The opponent becomes unable to move as long as the user is able to focus enough to mantain this attack.
Double Team: The user creates copies of itself. These copies can either be simple illusions or they can be like clones which can also move an attack. Creating the ones who can attack, however, will also drain a lot of energy from the user.
Dragon Rage: It's actually a Dragon Type Flamethrower that doesn't always deliver 40 points of damage.
Fire Spin: The user creates a fire twister to trap the target in it. If successful, even though its base power is 15, it'll do continous damage so it can strike as a Flamethrower or even better depending on how it was performed.
Focus Punch: The user's fists begin to glow, but the user doesn't wait for the target to make a move. The user just charges towards the opponent to strike. The move fails if the user got hit before it could strike.
Hail: It can either summon snow storms or hail storms. Either one will activate abilities that activate during Hail.
Haze: The user creates a cold dark smokescreen. It will still remove all stat modifications.
Heall Bell: It requires the user to be near the target(s). It'll heal scars, status conditions, and a bit of health.
Horn Drill: It's obviously stronger than a Horn Attack, but doesn't knock out the target in one hit even if it connects.
Ice Fang: The user shoots ice rays out of its fang. It doesn't require contact at all.
Light Screen: It does create a protective barrier for special moves, but the barrier vanishes as soon as the user performs another move.
Magical Leaf: The user fires colorful leaves at the target. These leaves will go where ever the user wants them too until they hit something or until the user becomes unable to focus on them; which ever comes first.
Meditate: While it does increase attack power, the Pokemon also levitates wild using this move.
Perish Song: This doesn't knock out every Pokemon on the field in 3 turns. The song just delivers heavy damage and a lot of pain to the performer and any Pokemon who hears it. It requires for the user to keep singing if the trainer wants both Pokemon to faint. If the user stops singing, the song's effect stops.
Petal Dance: It can be used once without the user throwing a tantrum. The problem may come if the user is told to use it more than once.
Protect: While Protect does work just like in the games, it doesn't prevent the opponent from recieving recoil damage from their own moves.
Psywave: The user creates a ring of psychic energy and shoots it at the target. The power of this moves is still random.
Reflect: It does create a protective barrier for physical moves, but the barrier vanishes as soon as the user performs another move.
Rest: The Pokemon goes to sleep, but its Health remains the same while it sleeps. The opponent must try to do as much damage as needed to the sleeping Pokemon because once the user wakes up, it'll be a full Health.
Rock Tomb: Rocks come out of the ground and hold the target in place.
Sandstorm: It can summon sandstorms, yes, but it can also be used as a ground type Twister which won't alter the weather.
Sand Tomb: The user spins around on the ground creating a swirling sand pit trap. The user remains in the center/bottom of the sand pit. Any Pokemon caught in this trap will slowly sink into it while being dragged towards the user Pokemon.
Shadow Punch: The user punches at the target from a distance. Shadow fists will be shot out of the user's punches and try to strike the target.
Spikes: The user shoots spikes all around. They may hurt any Pokemon that steps on them, no matter which team they are from or how did they stepped on the spikes.
Sweet Kiss: The user creates pink hearts will confuse anyone who touches them.
Tail Whip: In addition to possibly dropping the target's defense, it is a whip, so it will do a bit of damage.
Teeter Dance: The user dances an misbalanced Hawaian Hoolah Dance. Everyone around will be forced to dance in the same way, including the trainer if either him/her or the Pokemon wasn't careful.
Teleport: It doesn't necesarily teleport the user and its trainer away from battle. The Pokemon can just use it to dodge or teleport to a more strategic spot.
Toxic Spikes: Judging from how Spikes work, it's safe to say that the spikes shot by the user may hurt any Pokemon that steps on them, no matter which team they are from or how did they stepped of the spikes.
Transform: In addition to how Transform works on the video games, the user may also choose to transform into anything it sees including plants, items, humans, etc. Also, a Pokemon may use Transform even if the Pokemon it transformed into doesn't know that move.
Whirlwind: It can be used to blow away a wild Pokemon, yes, but it can also be used as a flying type Twister.
Yawn: The user spits out a big slow moving pink bubble that puts anyone to sleep on contact.
Zen Headbutt: The user attempts a headbutt that shoots out psychic waves. These waves may flinch the target before Zen Headbutt strikes and not after.
[Know something we don't? Awesome! PM it to me or any official within the Park Staff so we can add it. ^^ ]
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Post by eraizaa on May 10, 2009 23:33:11 GMT -5
*Steps and Tips on How to become a Ranger go here*
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Post by eraizaa on May 10, 2009 23:34:09 GMT -5
*Possible Ranger Quizz goes here*
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Post by eraizaa on May 10, 2009 23:35:32 GMT -5
*Reserved for...uhhh...something...*
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