Post by lil_leprachaun33 on Nov 15, 2005 16:49:27 GMT -5
Park Role Playing Guide
Your first post will be at the Park Entrance thread. This is where you will list all your fees, any items you are bringing into the park, how many Pokemon you are bringing in and what area you will go to first.
**For the purpose of this thread, I will use myself as an example.
Park Store
Entrance Fee: $3,000
Extra Pokemon Permit: $1,000 (Two extra Pokemon, $500 a piece)
Park Store:
~Type Repellent ($1,500)
~Family Lure ($2,500)
~Healing Potion ($1,000)
Pokeball Upgrades:
~Nature Ball x3 ($600)
~Hyper Nature Ball x2 ($1,200)
Total Money: $20,000
Total Cost: $10,800
Stats
Name: Jack
Money: $9,200
Pokemon Stats:
~Muk (Male)
Ability- Stench
TM/HM/BM- Explosion, Fire Punch
Health- 10/10
~Stantler (Female)
Ability- Intimidate
TM/HM/BM- Double Team
Health- 10/10
~Bellsprout (Male)
Ability: Chlorophyll
TM/HM/BM- Cut
Health- 10/10
Total Items:
~Type Repellent: Normal
~Family Lure: Weedle
~Healing Potion
~Pokeflute
~3 Nature Balls
~2 Hyper Nature Balls
Location: Woodlands
Time: Day
Then you wait for a Park Ranger to come by and post, accepting, assisting, or declining your form. Once accepted, a Park Ranger will create a thread for you. Which ever Park Ranger sets the thread up, will be the only Ranger who helps you along. This is how the first post in the new thread should look:
Location: Woodlands
Time: Day
Link: (The link to the Woodlands post.)
Area Effects:
~Run Away Skill (10 left)
~Total Run-ins (none)
~Type Repellent: Normal (5 left)
~Poke-Lure: Weedle (3 left)
~Muk: Stench (Helps repel Wild Pokemon)
Park Store
Entrance Fee: $3,000
Extra Pokemon Permit: $1,000
Park Store:
~Type Repellent ($1,500)
~Family Lure ($2,500)
~Healing Potion ($1,000)
Pokeball Upgrades:
~Nature Ball x3 ($600)
~Hyper Nature Ball x2 ($1,200)
Total Money: $20,000
Total Cost: $10,800
Stats
Name: Jack
Money: $9,200
Pokemon Stats:
~Muk (Male)
Ability- Stench
TM/HM/BM- Explosion, Fire Punch
Health- 10/10
~Stantler (Female)
Ability- Intimidate
TM/HM/BM- Double Team
Health- 10/10
~Bellsprout (Male)
Ability: Chlorophyll
TM/HM/BM- Cut
Health- 10/10
Total Items:
~Type Repellent: Normal
~Family Lure: Weedle
~Healing Potion
~Pokeflute
~3 Nature Balls
~2 Hyper Nature Balls
Your Capture Thread:
Now let’s get started. Since the Ranger has created your own thread, you can start Role Playing in the Park. My examples are short and to the point so you understand better-- please write better than the examples do.
Blue is myself. Green is Park Ranger.
First, you will start from the moment you enter the Park, writing about entering the Park Store, and finally making my way to my desired area. That's where your personal Ranger will meet you and expalin any information you need to know before entering the Location. This is also where you get the first chance to purchase items from the Park Ranger.
Anytime you are in a Location, you must have a Pokemon out at all times. Failure to do this will result in expulsion. At this point, you can either start searching for Pokemon, use any Items you have, or perhaps use a Pokemon to use an Outside Move. That’s entirely up to you. Once you situate yourself in the area and decide what to do, the Park Ranger will post saying if you run into a Pokemon or give you information about the area you have walked into.
Walking Around: Random Pokemon
This happens when you don't do anything except walk around (or bike or whatever). There are two ways to find Pokemon like this
-You are walking aimlessly, hoping a Pokemon will run into you.
-You are looking for a Pokemon in the surroundings.
It doesn't matter which you choose, the percentage of rarity will both be the same. But actively looking for Pokemon will score higher.
Jack steps around the bushes, keeping an eye out for that special Pokemon he wants. With Stantler by his side, he knows he will be victorious today.
Park Ranger says Jack has stumbled upon a cute Weedle eating a leaf on the ground. Weedle looks up with it’s big bug eyes.
Jack smirks, “I’m not here for a Weedle. But I may as well practice.” He commands to Stantler. “Too easy. Stantler, use Take Down.”
Stantler kicks up dirt, blowing smoke our of her nostrils, and leaps forward with her head sharply pointed downward at Weedle...
Weedle looks up quickly, ready to defend itself from the oncoming shadow. Its pointer on its head sticks upward and jabs Stantler as she thrashes into it. Weedle is knocked into space and beyond and lands in the bushes with the cutest swirly eyes possible.
However, Stantler took some damage from the pointer and was POISONED.
Items: Repel and Lure Pokemon
These are items that you must buy when you first post to enter the park. You also must choose what the item will attract or detract before you enter a Location.
-Repellents: These detract Pokemon from you for the type you've chosen ahead of time. To use, spray around your body. The aroma will last for 5 Pokemon encounters.
-Lures: These attract Pokemon to you for the type you've chosen ahead of time. To use, open bag and put the lure around your neck. The Family Lure has 3 bags while the Type and Family Lure Deluxe have 1 bag each.
All Lures and Repellents are kept by you in your stats. Everytime you enter the Park, you may have the item refilled and changed to something else. So if you had Family Repellent on Weedle, you can change it to Charmander. You may only change these when you first enter the Park.
Jack breaks open one of his Family Lure bags and places the yellow car freshener shapped item around his neck. Then he grabs the Repellent can and sprays around his body. He looks at Muk, whom is now out of his Pokeball this time.
"I wonder how fast this works."
A Beedrill hovers in from above and lands on the ground. It then spots Jack and quickly hisses, angry at being tricked by the scent like so many other times before. It rushes the Trainer....
Fainted Pokemon:
If your Pokemon faints, it faints. You can't revive your Pokemon and it won't slowly regain health if you continue walking around. And if you don't have any Pokemon left, then your experience in the Park is over.
Any Wild Pokemon that faint can't be captured. So be careful which attack you use.
Jack freaks out. “Ah, not a Beedrill. I didn’t want that one. And it doesn’t look too happy about me either.”
“Muk!”
“Use Explosion.”
Muk glows brightly and...
Muk explodes, causing dirt and dust to fly everywhere. When it clears, Beedrill and Muk are both out, with Jack laying on the side with a small headache. Jack's Family Lure has run out.
"Dang! I'm lucky to have Stantler and Bellsprout or else I'd be kicked out." Jack gets up, rubs his head, and continues on.
RUN AWAY!!!
If you do not wish to battle the Pokemon you encounter, you may choose to escape, or as we call it, using your Run Away Skill. You only have 10 Run Away Skills, so use it wisely. Once you run out of this skill, you must leave the park. There are some Pokemon that won't let you run away, either because of it's Ability or the nature of how you found it.
Poke-Doll, Teleport, and any Pokemon with Run Away Ability will not count against your Run Away Skill.
He uses another of his Family Lure's and attracts another Weedle, whom isn't too interested in the Trainer.
"Pfft. Weedle... not again. Forget this." Jack walks away from Weedle.
Outside Moves:
Moves such as Dig or Secret Power effect the environment just like in the game. All you have to do is have your Pokemon use it and the Park Ranger will post after that what happens. For a more detailed list of moves and description, go to the Park Rules thread
Jack calls out Bellsprout.
"Hey Bellsprout. I need you to use Sweet Scent."
"Bell." Particles fill the air as an aroma mixes with the wind and spreads around, easily attracting Pokemon to go to him.
A hungry Weedle pops out from the bushes and gazes at Bellsprout, infatuated by the aroma.
Purchasing More Items:
The only items you can buy are those that the Park Ranger carries with him, which is a limited amount. To buy an item, simply tell him/her what you want to buy. Fill it out just like you would at the Pokemart.
"Hey Park Ranger. I'd like to purchase a Status Potion for my poisoned Stantler."
Purchase: Status Potion ($500)
Total Money: $9,200
Change: $8,700
Park Ranger opens his duffle bag and brings out a Status Potion. Order accepted.
Total Items:
~Type Repelent
~Family Lure
~Healing Potion
~Pokeflute
~3 Nature Balls
~2 Hyper Nature Balls
~Status Potion
Money: $8,700
Using Items on Your Pokemon:
Some items can only be used during battle while other can only be used outside of battle. And there are some that can be used anytime.
-Battle: The only items that can be used in battle is the Pokeflute and any Holding Items.
-Outside Battle: The only items that can be used outside battle are anything purchased from the Park (Lures, Repellents and Healing/Status Potions).
-Both In/Out of Battle: The only items that can be used anytime are all healing items from the Pokemart.
Jack opens the Status Potion and uses it on Stantler.
"Stantler!"
"There, much better. No more poison."
Scoring a Capture:
After everything you do, eventually you will get to a Pokemon that you want to catch. All you have to do is get the Pokemon at low health and throw a Pokeball. Depending on how well the battle goes and how well you Role Play, determines if you catch it. Pokemon rareness and the type of Pokeball used also matter.
After all of Jack's hard earned battling and losing a Nature Ball, the Hyper Nature Ball sucks in Kakuna and wobbles to a stop. He has caught a Pokemon!
Ending:
After you catch a Pokemon, or have to leave, you would Role Play yourself leaving. After all that, you have to wait a full week before coming back again. ^.^ Once that happens, the Park Ranger will post your final stats and list everything there. The stats at the end is a good summary of what you encounter in that time period. Here's what mine might look like.
Location: Woodlands
Link: URL here
Time: Day
Trainer: Jack
Pokemon Stats:
~Muk
Ability- Stench
TM/HM/BM- Explosion, Fire Punch
Health- Fainted
~Stantler (Female)
Ability- Intimidate
TM/HM/BM- Double Team
Health- 5.5/10
~Bellsprout (Male)
Ability- Chlorophyll
TM/HM/BM- Cut
Health- 10/10
Total Items:
~Healing Potion
~Status Potion (used)
~Pokeflute
~2 Nature Balls (used 1)
~1 Hyper Nature Ball
Entrance Fee: $3,000
Extra Pokemon Permit: $1,000
Park Store:
~Type Repellent ($1,500)
~Family Lure ($2,500)
~Healing Potion ($1,000)
Pokeballs:
~Regular Park Ball x3 ($600)
~Hyper Nature Ball x2 ($1,200)
Park Ranger:
~Status Potion ($500)
Total Money: $20,000
Total Cost: $8,700
Area Effects:
~Run Away Skill (7 left)
~Total Run-ins (Weedle, Weedle, Beedrill, Caterpie, Metapod, Kakuna)
~Type Repellent: Normal (0 left)
~Family Lure: Weedle (empty)
~Muk: Stench
Money: $8,700
Items to Keep:
Type Repellent
Healing Potion
Pokeflute
Family Lure
2 Nature Balls
1 Hyper Nature Ball
Pokemon Caught:
Kakana
Rating: C
Final Comments:
I hope you've enjoyed this Guide and it helps you Role Play better in the Park. Have fun and thanks for playing!
More About National Park
Battles
You are at the Park to battle Pokemon and catch them. During the battle, the Park Ranger will be in control of the Wild Pokemon and any attacks you use. You are not allowed to physically connect your attack at the Wild Pokemon.
Example: Stantler runs forward and knocks into Kakuna with Headbutt.
You can't write that. Basically remember this simple idea below:
-You Control: Your Pokemon attacks and defense
-Park Ranger Controls: Everything except your Pokemon's defense.
You aren't invincible and God Mode isn't on. You can't dodge and defend against every attack. If you do this too much, the Park Ranger will have the Wild Pokemon physically hit you with hard attacks as punishment. Learn to Role Play equally and take hits.
When calling attacks and defending, be creative and use the surroundings. You may also use two or three attacks at once (but they are harder to be successful). A boring battle doesn't score high points.
Attacks will not always be calculated like Trainer Battles. For example: Using Flamethrower on a Koffing using Smog might cause an Explosion. Another example: Using Tackle on Blastoise's shell will do less than if Tackle hits Blastoise's soft underbelly.
Finding Pokemon:
Not every Pokemon will be available to find in the Park, but most of them will. Rareness will play a mixture of the game, anime and cards. So even if Geodude is easy to find in the game and a Common card, the Anime Pokedex states Geodude is hard to find because it hides well in rocky areas.
You will be able to find 1st stage, 2nd stage, 3rd stage, non-evolutionary and Legendary Pokemon.
Legends:
You MAY NEVER, EVER catch a Legendary Pokemon. The only purpose they serve is using the Pocket Camera and making some money.
3rd Stage:
To fight this level Pokemon (ex. Charizard) is absolutely crazy and a whole different level of Role Playing is required. The only way to find this stage evolution is to purchase the Special Map from the Park Ranger. You must also have the specific HM for that Location. And that's the easy part. Next comes a difficult hike, which you will still run into Pokemon, some of which may be a lower evolution of the 3rd Stage Pokemon you want to find. Near the end of the hike is where you will use your HM {Surf, Cut, ect.) to find that Pokemon.
Once you start the battle against the 3rd Stage Pokemon, the battle starts as normal. When Charizard has low health, you'd think it's over but it's just getting started. Because these strong Pokemon don't like to be defeated, they will fight hard to the end and their attack power increases 50%. There are a few ways to beat this and you have to figure it out. Often times, the Pokemon might attack the Trainer or Park Ranger in disgust. You can run but the Pokemon will follow you. If you are ever in danger of injury, the Park Ranger will teleport both of you back to the entrance. If this happens, you will be asked to leave.
Walking away with a 3rd Stage Pokemon is no easy task, but you will be the envy of everyone else.
Posting:
After every post you make, you will run into a Pokemon no matter what you are doing or where you are. The only exception to this is if you suddenly have to leave IRL and put "to be continued" at the bottom of the post. If you have questions, we suggest you ask in the Park Discussion Longue. You better make sure you're ready to battle after every post you make.
Your Stats:
The Park Ranger should be updating your stats for you whenever they change. They don't have to edit the full stats, only the portion that changed (though, they can post the whole thing if they want). This makes it easier for both of you. It's helpful if you keep track of the stats too, but you don't post it. Only the Park Ranger can change your stats.
For example, when I bought the Status Potion earlier, the Park Ranger posted the Item portion of my stats after it.
What the Stats Mean:
Here's a look at how to fill out the form for your Stats.
-Name: This is what the Park Ranger will call you.
-Items: Any items you have before entering the Park go here.
-Pokemon: List Pokemon you want to bring in.
-Entrance Fee: Enter Price
-Extra Pokemon Permit: If you are bringing more than 1 Pokemon, add $500 for each one.
-Park Store: Anything you buy from the store will go below, listing the price after it.
-Pokeballs: Separate from the store, list Pokeballs below.
-Total Money: How much money you have before entering the Park.
-Total Cost: How much you are spending (Entrance Fee, Permit, Park Store, Pokeballs
-Change: How much you have left over.
-Total Items: List all items you have (items before entering and items purchased).
-Pokemon Stats: Full details of your Pokemon.
-Location: The area you want to go to catch Pokemon (Woods, Abandoned Power Plant, etc.) Color is optional.
-Time: Day or Night
Here are the added Stats the Park Ranger will add in the first post.
-Link: The link to the Location post would go here, for reference.
-Area Effects: These are effects like your Run Away Skill, what items you have and their effect, and any Pokemon Abilities that can be used to effect the environment.
Here are the added Stats the Park Ranger will add in the final post.
-Park Ranger: Any items purchased from the Ranger will go here.
-Total Items: All items will be listed here, specifying which items were used.
-Items to Keep: Any items you may keep in your Trainer Stats and bring back next time.
-Pokemon Caught: List the Pokemon here. If none, NONE will be here.
-Rating: A-F score on how well the Trainer did. It is not possible to catch a Pokemon with a D or F score. This section is optional.
Your first post will be at the Park Entrance thread. This is where you will list all your fees, any items you are bringing into the park, how many Pokemon you are bringing in and what area you will go to first.
**For the purpose of this thread, I will use myself as an example.
Park Store
Entrance Fee: $3,000
Extra Pokemon Permit: $1,000 (Two extra Pokemon, $500 a piece)
Park Store:
~Type Repellent ($1,500)
~Family Lure ($2,500)
~Healing Potion ($1,000)
Pokeball Upgrades:
~Nature Ball x3 ($600)
~Hyper Nature Ball x2 ($1,200)
Total Money: $20,000
Total Cost: $10,800
Stats
Name: Jack
Money: $9,200
Pokemon Stats:
~Muk (Male)
Ability- Stench
TM/HM/BM- Explosion, Fire Punch
Health- 10/10
~Stantler (Female)
Ability- Intimidate
TM/HM/BM- Double Team
Health- 10/10
~Bellsprout (Male)
Ability: Chlorophyll
TM/HM/BM- Cut
Health- 10/10
Total Items:
~Type Repellent: Normal
~Family Lure: Weedle
~Healing Potion
~Pokeflute
~3 Nature Balls
~2 Hyper Nature Balls
Location: Woodlands
Time: Day
Then you wait for a Park Ranger to come by and post, accepting, assisting, or declining your form. Once accepted, a Park Ranger will create a thread for you. Which ever Park Ranger sets the thread up, will be the only Ranger who helps you along. This is how the first post in the new thread should look:
Location: Woodlands
Time: Day
Link: (The link to the Woodlands post.)
Area Effects:
~Run Away Skill (10 left)
~Total Run-ins (none)
~Type Repellent: Normal (5 left)
~Poke-Lure: Weedle (3 left)
~Muk: Stench (Helps repel Wild Pokemon)
Park Store
Entrance Fee: $3,000
Extra Pokemon Permit: $1,000
Park Store:
~Type Repellent ($1,500)
~Family Lure ($2,500)
~Healing Potion ($1,000)
Pokeball Upgrades:
~Nature Ball x3 ($600)
~Hyper Nature Ball x2 ($1,200)
Total Money: $20,000
Total Cost: $10,800
Stats
Name: Jack
Money: $9,200
Pokemon Stats:
~Muk (Male)
Ability- Stench
TM/HM/BM- Explosion, Fire Punch
Health- 10/10
~Stantler (Female)
Ability- Intimidate
TM/HM/BM- Double Team
Health- 10/10
~Bellsprout (Male)
Ability: Chlorophyll
TM/HM/BM- Cut
Health- 10/10
Total Items:
~Type Repellent: Normal
~Family Lure: Weedle
~Healing Potion
~Pokeflute
~3 Nature Balls
~2 Hyper Nature Balls
Your Capture Thread:
Now let’s get started. Since the Ranger has created your own thread, you can start Role Playing in the Park. My examples are short and to the point so you understand better-- please write better than the examples do.
Blue is myself. Green is Park Ranger.
First, you will start from the moment you enter the Park, writing about entering the Park Store, and finally making my way to my desired area. That's where your personal Ranger will meet you and expalin any information you need to know before entering the Location. This is also where you get the first chance to purchase items from the Park Ranger.
Anytime you are in a Location, you must have a Pokemon out at all times. Failure to do this will result in expulsion. At this point, you can either start searching for Pokemon, use any Items you have, or perhaps use a Pokemon to use an Outside Move. That’s entirely up to you. Once you situate yourself in the area and decide what to do, the Park Ranger will post saying if you run into a Pokemon or give you information about the area you have walked into.
Walking Around: Random Pokemon
This happens when you don't do anything except walk around (or bike or whatever). There are two ways to find Pokemon like this
-You are walking aimlessly, hoping a Pokemon will run into you.
-You are looking for a Pokemon in the surroundings.
It doesn't matter which you choose, the percentage of rarity will both be the same. But actively looking for Pokemon will score higher.
Jack steps around the bushes, keeping an eye out for that special Pokemon he wants. With Stantler by his side, he knows he will be victorious today.
Park Ranger says Jack has stumbled upon a cute Weedle eating a leaf on the ground. Weedle looks up with it’s big bug eyes.
Jack smirks, “I’m not here for a Weedle. But I may as well practice.” He commands to Stantler. “Too easy. Stantler, use Take Down.”
Stantler kicks up dirt, blowing smoke our of her nostrils, and leaps forward with her head sharply pointed downward at Weedle...
Weedle looks up quickly, ready to defend itself from the oncoming shadow. Its pointer on its head sticks upward and jabs Stantler as she thrashes into it. Weedle is knocked into space and beyond and lands in the bushes with the cutest swirly eyes possible.
However, Stantler took some damage from the pointer and was POISONED.
Items: Repel and Lure Pokemon
These are items that you must buy when you first post to enter the park. You also must choose what the item will attract or detract before you enter a Location.
-Repellents: These detract Pokemon from you for the type you've chosen ahead of time. To use, spray around your body. The aroma will last for 5 Pokemon encounters.
-Lures: These attract Pokemon to you for the type you've chosen ahead of time. To use, open bag and put the lure around your neck. The Family Lure has 3 bags while the Type and Family Lure Deluxe have 1 bag each.
All Lures and Repellents are kept by you in your stats. Everytime you enter the Park, you may have the item refilled and changed to something else. So if you had Family Repellent on Weedle, you can change it to Charmander. You may only change these when you first enter the Park.
Jack breaks open one of his Family Lure bags and places the yellow car freshener shapped item around his neck. Then he grabs the Repellent can and sprays around his body. He looks at Muk, whom is now out of his Pokeball this time.
"I wonder how fast this works."
A Beedrill hovers in from above and lands on the ground. It then spots Jack and quickly hisses, angry at being tricked by the scent like so many other times before. It rushes the Trainer....
Fainted Pokemon:
If your Pokemon faints, it faints. You can't revive your Pokemon and it won't slowly regain health if you continue walking around. And if you don't have any Pokemon left, then your experience in the Park is over.
Any Wild Pokemon that faint can't be captured. So be careful which attack you use.
Jack freaks out. “Ah, not a Beedrill. I didn’t want that one. And it doesn’t look too happy about me either.”
“Muk!”
“Use Explosion.”
Muk glows brightly and...
Muk explodes, causing dirt and dust to fly everywhere. When it clears, Beedrill and Muk are both out, with Jack laying on the side with a small headache. Jack's Family Lure has run out.
"Dang! I'm lucky to have Stantler and Bellsprout or else I'd be kicked out." Jack gets up, rubs his head, and continues on.
RUN AWAY!!!
If you do not wish to battle the Pokemon you encounter, you may choose to escape, or as we call it, using your Run Away Skill. You only have 10 Run Away Skills, so use it wisely. Once you run out of this skill, you must leave the park. There are some Pokemon that won't let you run away, either because of it's Ability or the nature of how you found it.
Poke-Doll, Teleport, and any Pokemon with Run Away Ability will not count against your Run Away Skill.
He uses another of his Family Lure's and attracts another Weedle, whom isn't too interested in the Trainer.
"Pfft. Weedle... not again. Forget this." Jack walks away from Weedle.
Outside Moves:
Moves such as Dig or Secret Power effect the environment just like in the game. All you have to do is have your Pokemon use it and the Park Ranger will post after that what happens. For a more detailed list of moves and description, go to the Park Rules thread
Jack calls out Bellsprout.
"Hey Bellsprout. I need you to use Sweet Scent."
"Bell." Particles fill the air as an aroma mixes with the wind and spreads around, easily attracting Pokemon to go to him.
A hungry Weedle pops out from the bushes and gazes at Bellsprout, infatuated by the aroma.
Purchasing More Items:
The only items you can buy are those that the Park Ranger carries with him, which is a limited amount. To buy an item, simply tell him/her what you want to buy. Fill it out just like you would at the Pokemart.
"Hey Park Ranger. I'd like to purchase a Status Potion for my poisoned Stantler."
Purchase: Status Potion ($500)
Total Money: $9,200
Change: $8,700
Park Ranger opens his duffle bag and brings out a Status Potion. Order accepted.
Total Items:
~Type Repelent
~Family Lure
~Healing Potion
~Pokeflute
~3 Nature Balls
~2 Hyper Nature Balls
~Status Potion
Money: $8,700
Using Items on Your Pokemon:
Some items can only be used during battle while other can only be used outside of battle. And there are some that can be used anytime.
-Battle: The only items that can be used in battle is the Pokeflute and any Holding Items.
-Outside Battle: The only items that can be used outside battle are anything purchased from the Park (Lures, Repellents and Healing/Status Potions).
-Both In/Out of Battle: The only items that can be used anytime are all healing items from the Pokemart.
Jack opens the Status Potion and uses it on Stantler.
"Stantler!"
"There, much better. No more poison."
Scoring a Capture:
After everything you do, eventually you will get to a Pokemon that you want to catch. All you have to do is get the Pokemon at low health and throw a Pokeball. Depending on how well the battle goes and how well you Role Play, determines if you catch it. Pokemon rareness and the type of Pokeball used also matter.
After all of Jack's hard earned battling and losing a Nature Ball, the Hyper Nature Ball sucks in Kakuna and wobbles to a stop. He has caught a Pokemon!
Ending:
After you catch a Pokemon, or have to leave, you would Role Play yourself leaving. After all that, you have to wait a full week before coming back again. ^.^ Once that happens, the Park Ranger will post your final stats and list everything there. The stats at the end is a good summary of what you encounter in that time period. Here's what mine might look like.
Location: Woodlands
Link: URL here
Time: Day
Trainer: Jack
Pokemon Stats:
~Muk
Ability- Stench
TM/HM/BM- Explosion, Fire Punch
Health- Fainted
~Stantler (Female)
Ability- Intimidate
TM/HM/BM- Double Team
Health- 5.5/10
~Bellsprout (Male)
Ability- Chlorophyll
TM/HM/BM- Cut
Health- 10/10
Total Items:
~Healing Potion
~Status Potion (used)
~Pokeflute
~2 Nature Balls (used 1)
~1 Hyper Nature Ball
Entrance Fee: $3,000
Extra Pokemon Permit: $1,000
Park Store:
~Type Repellent ($1,500)
~Family Lure ($2,500)
~Healing Potion ($1,000)
Pokeballs:
~Regular Park Ball x3 ($600)
~Hyper Nature Ball x2 ($1,200)
Park Ranger:
~Status Potion ($500)
Total Money: $20,000
Total Cost: $8,700
Area Effects:
~Run Away Skill (7 left)
~Total Run-ins (Weedle, Weedle, Beedrill, Caterpie, Metapod, Kakuna)
~Type Repellent: Normal (0 left)
~Family Lure: Weedle (empty)
~Muk: Stench
Money: $8,700
Items to Keep:
Type Repellent
Healing Potion
Pokeflute
Family Lure
2 Nature Balls
1 Hyper Nature Ball
Pokemon Caught:
Kakana
Rating: C
Final Comments:
I hope you've enjoyed this Guide and it helps you Role Play better in the Park. Have fun and thanks for playing!
More About National Park
Battles
You are at the Park to battle Pokemon and catch them. During the battle, the Park Ranger will be in control of the Wild Pokemon and any attacks you use. You are not allowed to physically connect your attack at the Wild Pokemon.
Example: Stantler runs forward and knocks into Kakuna with Headbutt.
You can't write that. Basically remember this simple idea below:
-You Control: Your Pokemon attacks and defense
-Park Ranger Controls: Everything except your Pokemon's defense.
You aren't invincible and God Mode isn't on. You can't dodge and defend against every attack. If you do this too much, the Park Ranger will have the Wild Pokemon physically hit you with hard attacks as punishment. Learn to Role Play equally and take hits.
When calling attacks and defending, be creative and use the surroundings. You may also use two or three attacks at once (but they are harder to be successful). A boring battle doesn't score high points.
Attacks will not always be calculated like Trainer Battles. For example: Using Flamethrower on a Koffing using Smog might cause an Explosion. Another example: Using Tackle on Blastoise's shell will do less than if Tackle hits Blastoise's soft underbelly.
Finding Pokemon:
Not every Pokemon will be available to find in the Park, but most of them will. Rareness will play a mixture of the game, anime and cards. So even if Geodude is easy to find in the game and a Common card, the Anime Pokedex states Geodude is hard to find because it hides well in rocky areas.
You will be able to find 1st stage, 2nd stage, 3rd stage, non-evolutionary and Legendary Pokemon.
Legends:
You MAY NEVER, EVER catch a Legendary Pokemon. The only purpose they serve is using the Pocket Camera and making some money.
3rd Stage:
To fight this level Pokemon (ex. Charizard) is absolutely crazy and a whole different level of Role Playing is required. The only way to find this stage evolution is to purchase the Special Map from the Park Ranger. You must also have the specific HM for that Location. And that's the easy part. Next comes a difficult hike, which you will still run into Pokemon, some of which may be a lower evolution of the 3rd Stage Pokemon you want to find. Near the end of the hike is where you will use your HM {Surf, Cut, ect.) to find that Pokemon.
Once you start the battle against the 3rd Stage Pokemon, the battle starts as normal. When Charizard has low health, you'd think it's over but it's just getting started. Because these strong Pokemon don't like to be defeated, they will fight hard to the end and their attack power increases 50%. There are a few ways to beat this and you have to figure it out. Often times, the Pokemon might attack the Trainer or Park Ranger in disgust. You can run but the Pokemon will follow you. If you are ever in danger of injury, the Park Ranger will teleport both of you back to the entrance. If this happens, you will be asked to leave.
Walking away with a 3rd Stage Pokemon is no easy task, but you will be the envy of everyone else.
Posting:
After every post you make, you will run into a Pokemon no matter what you are doing or where you are. The only exception to this is if you suddenly have to leave IRL and put "to be continued" at the bottom of the post. If you have questions, we suggest you ask in the Park Discussion Longue. You better make sure you're ready to battle after every post you make.
Your Stats:
The Park Ranger should be updating your stats for you whenever they change. They don't have to edit the full stats, only the portion that changed (though, they can post the whole thing if they want). This makes it easier for both of you. It's helpful if you keep track of the stats too, but you don't post it. Only the Park Ranger can change your stats.
For example, when I bought the Status Potion earlier, the Park Ranger posted the Item portion of my stats after it.
What the Stats Mean:
Here's a look at how to fill out the form for your Stats.
-Name: This is what the Park Ranger will call you.
-Items: Any items you have before entering the Park go here.
-Pokemon: List Pokemon you want to bring in.
-Entrance Fee: Enter Price
-Extra Pokemon Permit: If you are bringing more than 1 Pokemon, add $500 for each one.
-Park Store: Anything you buy from the store will go below, listing the price after it.
-Pokeballs: Separate from the store, list Pokeballs below.
-Total Money: How much money you have before entering the Park.
-Total Cost: How much you are spending (Entrance Fee, Permit, Park Store, Pokeballs
-Change: How much you have left over.
-Total Items: List all items you have (items before entering and items purchased).
-Pokemon Stats: Full details of your Pokemon.
-Location: The area you want to go to catch Pokemon (Woods, Abandoned Power Plant, etc.) Color is optional.
-Time: Day or Night
Here are the added Stats the Park Ranger will add in the first post.
-Link: The link to the Location post would go here, for reference.
-Area Effects: These are effects like your Run Away Skill, what items you have and their effect, and any Pokemon Abilities that can be used to effect the environment.
Here are the added Stats the Park Ranger will add in the final post.
-Park Ranger: Any items purchased from the Ranger will go here.
-Total Items: All items will be listed here, specifying which items were used.
-Items to Keep: Any items you may keep in your Trainer Stats and bring back next time.
-Pokemon Caught: List the Pokemon here. If none, NONE will be here.
-Rating: A-F score on how well the Trainer did. It is not possible to catch a Pokemon with a D or F score. This section is optional.